Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

Study Plan

This information is intended exclusively for students already enrolled in this course.
If you are a new student interested in enrolling, you can find information about the course of study on the course page:

Laurea magistrale in Artificial Intelligence - Enrollment from 2025/2026

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

2° Year  activated in the A.Y. 2024/2025

ModulesCreditsTAFSSD
Final exam
18
E
-
activated in the A.Y. 2024/2025
ModulesCreditsTAFSSD
Final exam
18
E
-
Modules Credits TAF SSD
Between the years: 1°- 2°
2 modules among the following (1st year: Knowledge representation, Natural language processing, HCI Intelligent interfaces - 2nd year: AI & Cloud, Visual intelligence, Statistical learning - 1st and 2nd year: Computer Vision & Deep Learning)
6
C
INF/01
Between the years: 1°- 2°
2 modules among the following (1st year: Knowledge representation, Natural language processing, HCI Intelligent interfaces - 2nd year: AI & Cloud - 1st and 2nd year: Computer Vision & Deep learning)
6
B
INF/01
Between the years: 1°- 2°
2 courses among the following (A.A. 2023/24: Complex systems and Network Science not activated)
6
C
ING-INF/05
6
C
INF/01 ,ING-INF/05
6
C
INF/01
Between the years: 1°- 2°
Further activities: 3 CFU training and 3 CFU further language skill or 6 CFU training. International students (i.e. students who do not have an Italian bachelor’s degree) must compulsorily gain 3 CFU of Italian language skills (at least A2 level) and 3 CFU training.
6
F
-
Between the years: 1°- 2°

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

Teaching code

4S010680

Credits

6

Language

English en

Also offered in courses:

Scientific Disciplinary Sector (SSD)

ING-INF/05 - INFORMATION PROCESSING SYSTEMS

Courses Single

Authorized

The teaching is organized as follows:

Advanced Interaction

Credits

3

Period

Semester 1

Fundamentals

Credits

3

Period

Semester 1

Academic staff

Andrea Giachetti

Learning objectives

The course aims to provide fundamental notions for the design and evaluation of interactive systems. The course will introduce basic concepts about usability and user experience, human factors, interaction paradigms, usability engineering and evaluation.
These concepts will be applied on standard and advanced interfaces with particular focus on natural interaction in Virtual and Mixed reality.
At the end of the course, the student will have to demonstrate knowledge and understanding of the basic principles of user-centered interaction design and will be able to apply them to the design of various types of computer interfaces.
He will be also able to develop prototypes of virtual / mixed reality applications, considering the specificities of the interaction and will be able to analyze the usability and the user experience of both standard interfaces and mixed reality applications.
This knowledge will provide the student with the ability to: i) independently assess the usability problems of the systems and select the correct evaluation methods for each different task; ii) expand and deepen the technical knowledge of the various aspects of the AI study path being able to consider the effects of human factors in the use of technology. At the end of the course, the student will also have to show that he is able to: i) design advanced AI-based interfaces design considering human factors
ii) Exploit HCI principles to make AI system understandable and design visualization tools for AI systems
iii) develop interactive 3D environments for usability analysis, training, interaction in mixed reality.

Prerequisites and basic notions

Basic knowledge of statistics and computer graphics

Program

Fundamentals of HCI Cognitive Aspects Humans, Vision and Color
Interaction design
Usability assessment: Data Collection and Data Analysis
Virtual Reality and Mixed Reality: Technologies, Cognitive and Human Aspects, Tracking and Rendering Solutions.
Lab: Prototyping and Prototype Evaluation with Unity

Bibliography

Visualizza la bibliografia con Leganto, strumento che il Sistema Bibliotecario mette a disposizione per recuperare i testi in programma d'esame in modo semplice e innovativo.

Didactic methods

Lectures and lab sessions

Learning assessment procedures

Oral exam and evaluation of lab activity

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE

Evaluation criteria

To pass the exam, students must demonstrate that they:
- have understood the concepts underlying man-machine interaction and the design of interactive systems
- are able to present their arguments in a precise and organic way;
-know how to apply the acquired knowledge to solve practical problems of design and usability evaluation

Criteria for the composition of the final grade

50% oral 50% lab activity evaluation

Exam language

Inglese o Italiano

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