Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
This information is intended exclusively for future freshmen who will enroll for the 2025/2026 academic year.If you are already enrolled in this course of study, consult the information available on the course page:
Laurea magistrale in Artificial Intelligence [LM-18] - Enrollment until 2024/2025The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
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2° Year It will be activated in the A.Y. 2026/2027
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Modules | Credits | TAF | SSD |
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2 modules among:
- 1st year - Knowledge representation, Natural Language Processing, HCI - Multimodal Systems - delivered in 2025/2026
- 2nd year - AI & cloud - delivered in 2026/2027
- 1st and 2nd year - Advanced programming for AI, Computer vision & deep learning - delivered in 2025/2026 and in 2026/2027
2 courses among (mutually exclusive with the previous ones):
- 1st year - Knowledge representation, Natural language processing, HCI - multimodal systems - delivered in 2025/2026
- 2nd year - AI & cloud, Visual intelligence - delivered in 2026/2027
- 1st and 2nd year - Advanced programming for AI, Computer Vision & deep learning, Statistical learning - delivered in 2025/2026 and in 2026/2027
2 courses among the following (A.A. 2025/2026 Network Science not activated)
1 course among the following
Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Computational Game Theory (2025/2026)
Teaching code
4S010687
Teacher
Coordinator
Credits
6
Also offered in courses:
- Computational Game Theory of the course Master's degree in Artificial intelligence
- Algorithmic Game Theory of the course Master's degree in Computer Science and Engineering
- Algorithmic Game Theory of the course Master's degree in Computer Science and Engineering
- Computational Game Theory of the course Master's degree in Mathematics
Language
English
Scientific Disciplinary Sector (SSD)
INF/01 - INFORMATICS
Period
I semestre dal Oct 1, 2025 al Jan 30, 2026.
Courses Single
Authorized
Learning objectives
Many problems in computer science involve settings where multiple self-interested parties interact, e.g., resource allocation in large networks, online advertising, managing electronic marketplaces and networked computer systems. Computational (algorithmic) game theory complements economic models and solution concepts, to reason about how agents should act when the actions of other agents affect their utilities, with a focus to discuss computational complexity issues, and the use of approximation bounds for models where exact solutions are unrealistic. The course aims to give students an introduction to the main concepts in the field of computational game theory with representative models and (algorithmic) solution chosen to illustrate broader themes. Students will acquire the basic skills to design models and computer systems that performs optimally/well in some paradigmatic multiagent settings; and to reason about the design of mechanisms to incentivate self-interested users to behave in a desirable way.