Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Type D and Type F activities
Type D learning activities are the student's choice, type F activities are additional knowledge useful for job placement (internships, transversal skills, project works, etc.). According to the Teaching Regulations of the Course, some activities can be chosen and entered independently in the booklet, others must be approved by a special committee to verify their consistency with the study plan. Type D or F learning activities can be covered by the following activities.
1. Modules taught at the University of Verona
Include the modules listed below and/or in the Course Catalogue (which can also be filtered by language of delivery via Advanced Search).
Booklet entry mode: if the teaching is included among those listed below, the student can enter it independently during the period in which the curriculum is open; otherwise, the student must make a request to the Secretariat, sending the form to carriere.scienze@ateneo.univr.it during the period indicated.
2. CLA certificate or language equivalency
In addition to those required by the curriculum/study plan, the following are recognized for those matriculated from A.Y. 2021/2022:
- English language: 3 CFUs are recognized for each level of proficiency above that required by the course of study (if not already recognized in the previous course of study).
- Other languages and Italian for foreigners: 3 CFUs are recognized for each proficiency level starting from A2 (if not already recognized in the previous study cycle).
These CFUs will be recognized, up to a maximum of 6 CFUs in total, of type F if the study plan allows it, or of type D. Additional elective credits for language knowledge may be recognized only if consistent with the student's educational project and if adequately justified.
Those enrolled until A.Y. 2020/2021 should consult the information found here.
Method of inclusion in the booklet: request the certificate or equivalency from CLA and send it to the Student Secretariat - Careers for the inclusion of the exam in the career, by email: carriere.scienze@ateneo.univr.it
3. Transversal skills
Discover the training paths promoted by the University's TALC - Teaching and learning center intended for students regularly enrolled in the academic year of course delivery https://talc.univr.it/it/competenze-trasversali
Mode of inclusion in the booklet: the teaching is not expected to be included in the curriculum. Only upon obtaining the Open Badge will the booklet CFUs be automatically validated. The registration of CFUs in career is not instantaneous, but there will be some technical time to wait.
4. CONTAMINATION LAB
The Contamination Lab Verona (CLab Verona) is an experiential course with modules on innovation and enterprise culture that offers the opportunity to work in teams with students from all areas to solve challenges set by companies and organisations.
Upon completion of a CLab, students will be entitled to receive 6 CFU (D- or F-type credits).
Find out more: https://www.univr.it/clabverona
PLEASE NOTE: In order to be admitted to any teaching activities, including those of your choice, you must be enrolled in the academic year in which the activities in question are offered. Students who are about to graduate in the December and April sessions are therefore advised NOT to undertake extracurricular activities in the new academic year in which they are not enrolled, as these graduation sessions are valid for students enrolled in the previous academic year. Therefore, students who undertake an activity in an academic year in which they are not enrolled will not be granted CFU credits.
5. Internship/internship period
In addition to the CFUs stipulated in the curriculum/study plan (check carefully what is indicated on the Teaching Regulations): here information on how to activate the internship.
Check in the regulations which activities can be Type D and which can be Type F.
Modules and other activities that can be entered independently in the booklet
years | Modules | TAF | Teacher |
---|---|---|---|
1° 2° | Introduction to smart contract programming for ethereum | D |
Sara Migliorini
(Coordinator)
|
years | Modules | TAF | Teacher |
---|---|---|---|
1° 2° | Python programming language | D |
Carlo Combi
(Coordinator)
|
1° 2° | Programming Challanges | D |
Romeo Rizzi
(Coordinator)
|
years | Modules | TAF | Teacher |
---|---|---|---|
1° 2° | Cooperative Game Theory in the (Deep) RL Era | D |
Alessandro Farinelli
(Coordinator)
|
HCI – Intelligent Interfaces (2023/2024)
Teaching code
4S010680
Credits
6
Language
English
Also offered in courses:
- Interazione Uomo Macchina - FUNDAMENTALS of the course Master's degree in Computer Engineering for Robotics and Smart Industry
- Interazione Uomo Macchina - ADVANCED INTERACTION of the course Master's degree in Computer Engineering for Robotics and Smart Industry
Scientific Disciplinary Sector (SSD)
ING-INF/05 - INFORMATION PROCESSING SYSTEMS
Courses Single
Authorized
The teaching is organized as follows:
Advanced Interaction
Fundamentals
Learning objectives
The course aims to provide fundamental notions for the design and evaluation of interactive systems. The course will introduce basic concepts about usability and user experience, human factors, interaction paradigms, usability engineering and evaluation.
These concepts will be applied on standard and advanced interfaces with particular focus on natural interaction in Virtual and Mixed reality.
At the end of the course, the student will have to demonstrate knowledge and understanding of the basic principles of user-centered interaction design and will be able to apply them to the design of various types of computer interfaces.
He will be also able to develop prototypes of virtual / mixed reality applications, considering the specificities of the interaction and will be able to analyze the usability and the user experience of both standard interfaces and mixed reality applications.
This knowledge will provide the student with the ability to: i) independently assess the usability problems of the systems and select the correct evaluation methods for each different task; ii) expand and deepen the technical knowledge of the various aspects of the AI study path being able to consider the effects of human factors in the use of technology. At the end of the course, the student will also have to show that he is able to: i) design advanced AI-based interfaces design considering human factors
ii) Exploit HCI principles to make AI system understandable and design visualization tools for AI systems
iii) develop interactive 3D environments for usability analysis, training, interaction in mixed reality.
Prerequisites and basic notions
Basic knowledge of statistics and computer graphics
Program
Fundamentals of HCI Cognitive Aspects Humans, Vision and Color
Interaction design
Usability assessment: Data Collection and Data Analysis
Virtual Reality and Mixed Reality: Technologies, Cognitive and Human Aspects, Tracking and Rendering Solutions.
Lab: Prototyping and Prototype Evaluation with Unity
Bibliography
Didactic methods
Lectures and lab sessions
Learning assessment procedures
Oral exam and evaluation of lab activity
Evaluation criteria
To pass the exam, students must demonstrate that they:
- have understood the concepts underlying man-machine interaction and the design of interactive systems
- are able to present their arguments in a precise and organic way;
-know how to apply the acquired knowledge to solve practical problems of design and usability evaluation
Criteria for the composition of the final grade
50% oral 50% lab activity evaluation
Exam language
Inglese o Italiano