Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

Study Plan

This information is intended exclusively for students already enrolled in this course.
If you are a new student interested in enrolling, you can find information about the course of study on the course page:

Laurea magistrale in Languages, Literatures and Digital Culture - Enrollment from 2025/2026

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

CURRICULUM TIPO:

1° Year 

ModulesCreditsTAFSSD
One module among the following (philology must be related to one of the chosen languages)
6
B
L-FIL-LET/09
ModulesCreditsTAFSSD
One module among the following (philology must be related to one of the chosen languages)
6
B
L-FIL-LET/09

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

Teaching code

4S010893

Credits

3

Language

English en

Scientific Disciplinary Sector (SSD)

NN - -

Period

II semestre (Lingue e letterature straniere) dal Feb 19, 2024 al May 25, 2024.

Erasmus students

Not available

Courses Single

Not Authorized

Learning objectives

Goal of the lab is to build competences and skills for the creative and aware use of digital technologies for storytelling purposes. At the end of this lab students: will learn the basic principles and methodologies of digital storytelling; will learn the narrative structures that can be applied for digital storytelling; and, will learn to use software and technologies for digital storytelling.

Prerequisites and basic notions

No prerequisites. For in-person lab attendance, it is necessary to bring a laptop and smartphone.

Program

1) theoretical principles of digital storytelling
2) digital storytelling as an educational, dissemination and awareness-raising tool for cultural heritage
3) izi.Travel: training on the use of the application
4) project work: creation of digital stories on izi.Travel

Biblography:

Alismail, Halah A. (2015). “Integrate Digital Storytelling in Education.” Journal of Education and Practice, 6(9), 126–129. https://files.eric.ed.gov/fulltext/EJ1082416.pdf

Perouli, C. (2021). Digital Storytelling in the Museum: Bringing Cultural Heritage to Life. Crossing Conceptual Boundaries, 11(1). https://doi.org/10.15123/uel.8918q

Robin, B. (2006). The Educational Uses of Digital Storytelling. In C. Crawford, R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2006--Society for Information Technology & Teacher Education International Conference (pp. 709-716 ). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/22129/.

Other materials provided in class.

Bibliography

Visualizza la bibliografia con Leganto, strumento che il Sistema Bibliotecario mette a disposizione per recuperare i testi in programma d'esame in modo semplice e innovativo.

Didactic methods

Lab lectures

Learning assessment procedures

Oral exam.

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE

Evaluation criteria

Knowledge of the theoretical principles of digital storytelling. Evaluation of the structure and contents of digital storytelling projects.

Criteria for the composition of the final grade

Pass / fail.

Exam language

English

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