Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
This information is intended exclusively for students already enrolled in this course.If you are a new student interested in enrolling, you can find information about the course of study on the course page:
Laurea magistrale in Languages, Literatures and Digital Culture - Enrollment from 2025/2026The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
| Modules | Credits | TAF | SSD |
|---|
1st foreign language2nd foreign language1st foreign literature 2nd foreign literature One module among the following (philology must be related to one of the chosen languages)2° Year activated in the A.Y. 2023/2024
| Modules | Credits | TAF | SSD |
|---|
One activity between the followingThree activities among the following (related to the languages and literatures chosen)Digital lab| Modules | Credits | TAF | SSD |
|---|
1st foreign language2nd foreign language1st foreign literature 2nd foreign literature One module among the following (philology must be related to one of the chosen languages)| Modules | Credits | TAF | SSD |
|---|
One activity between the followingThree activities among the following (related to the languages and literatures chosen)Digital labLegend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Digital storytelling (2023/2024)
Teaching code
4S010893
Teacher
Coordinator
Credits
3
Language
English
Scientific Disciplinary Sector (SSD)
NN - -
Period
II semestre (Lingue e letterature straniere) dal Feb 19, 2024 al May 25, 2024.
Erasmus students
Not available
Courses Single
Not Authorized
Learning objectives
Goal of the lab is to build competences and skills for the creative and aware use of digital technologies for storytelling purposes. At the end of this lab students: will learn the basic principles and methodologies of digital storytelling; will learn the narrative structures that can be applied for digital storytelling; and, will learn to use software and technologies for digital storytelling.
Prerequisites and basic notions
No prerequisites. For in-person lab attendance, it is necessary to bring a laptop and smartphone.
Program
1) theoretical principles of digital storytelling
2) digital storytelling as an educational, dissemination and awareness-raising tool for cultural heritage
3) izi.Travel: training on the use of the application
4) project work: creation of digital stories on izi.Travel
Biblography:
Alismail, Halah A. (2015). “Integrate Digital Storytelling in Education.” Journal of Education and Practice, 6(9), 126–129. https://files.eric.ed.gov/fulltext/EJ1082416.pdf
Perouli, C. (2021). Digital Storytelling in the Museum: Bringing Cultural Heritage to Life. Crossing Conceptual Boundaries, 11(1). https://doi.org/10.15123/uel.8918q
Robin, B. (2006). The Educational Uses of Digital Storytelling. In C. Crawford, R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2006--Society for Information Technology & Teacher Education International Conference (pp. 709-716 ). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/22129/.
Other materials provided in class.
Bibliography
Didactic methods
Lab lectures
Learning assessment procedures
Oral exam.
Evaluation criteria
Knowledge of the theoretical principles of digital storytelling. Evaluation of the structure and contents of digital storytelling projects.
Criteria for the composition of the final grade
Pass / fail.
Exam language
English
