Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
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Mathematical analysis
2° Year It will be activated in the A.Y. 2026/2027
| Modules | Credits | TAF | SSD |
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3° Year It will be activated in the A.Y. 2027/2028
| Modules | Credits | TAF | SSD |
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One module to be chosen among the following| Modules | Credits | TAF | SSD |
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Mathematical analysis
| Modules | Credits | TAF | SSD |
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| Modules | Credits | TAF | SSD |
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One module to be chosen among the following| Modules | Credits | TAF | SSD |
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Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Human-Computer Interaction (2025/2026)
Teaching code
4S012703
Teacher
Coordinator
Credits
6
Language
Italian
Scientific Disciplinary Sector (SSD)
ING-INF/05 - INFORMATION PROCESSING SYSTEMS
Period
2nd semester dal Mar 2, 2026 al Jun 12, 2026.
Courses Single
Authorized
Learning objectives
The course aims to provide the fundamental concepts of man-machine interaction, both from the point of view of the human factor, user experience and usability to be considered in the design of applications, and from the point of view of technologies for the development of interfaces, especially graphic, interactive and immersive (X-realities). At the end of the course the student will have to demonstrate knowledge and understanding of the fundamentals of interaction design and computer graphics. At the end of the course the student will have to know how to develop applications and evaluate their usability through rigorously conducted experiments with correct evaluation of the results and interpretation of the results; use the most modern tools for the implementation of graphical interfaces; develop the skills necessary to continue their studies independently in the field of visual computing, interaction design, 2D, and 3D interfaces design.
Prerequisites and basic notions
There are no particular prerequisites
Program
Introduction to Person-Machine interaction and historical notes The human factor, perception, reasoning, memory, language, cognitive errors and biases Interaction techniques, devices, control methods Metaphors and mental models, interaction modeling Interaction design The interaction evaluation Experimental research in Human-Computer Interaction Practical examples of interaction design and evaluation
Didactic methods
Lectures with practical examples Laboratory exercises
Learning assessment procedures
Written test with open questions and exercises on the entire theory program. Evaluation of laboratory activity on design and evaluation of interaction
Evaluation criteria
Knowledge and understanding of the principles of human-machine interaction and the ability to put them into practice in the design and evaluation of interfaces will be assessed.
Criteria for the composition of the final grade
The written test has a maximum rating of 24. The rating of the practical test will be on the scale of 0-8. The test is passed if the writing has a score of at least 14/24 and the practical test of at least 4/8.
Exam language
Italiano
