Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

Study Plan

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

It will be activated in the A.Y. 2027/2028
ModulesCreditsTAFSSD
6
B
ING-INF/05
6
B
ING-INF/04
Final exam
3
E
-
Modules Credits TAF SSD
Between the years: 2°- 3°
Training
6
F
-
Between the years: 2°- 3°
Between the years: 1°- 2°- 3°
English B2
3
E
-

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

Teaching code

4S012703

Credits

6

Language

Italian

Scientific Disciplinary Sector (SSD)

ING-INF/05 - INFORMATION PROCESSING SYSTEMS

Period

2nd semester dal Mar 2, 2026 al Jun 12, 2026.

Courses Single

Authorized

Learning objectives

The course aims to provide the fundamental concepts of man-machine interaction, both from the point of view of the human factor, user experience and usability to be considered in the design of applications, and from the point of view of technologies for the development of interfaces, especially graphic, interactive and immersive (X-realities). At the end of the course the student will have to demonstrate knowledge and understanding of the fundamentals of interaction design and computer graphics. At the end of the course the student will have to know how to develop applications and evaluate their usability through rigorously conducted experiments with correct evaluation of the results and interpretation of the results; use the most modern tools for the implementation of graphical interfaces; develop the skills necessary to continue their studies independently in the field of visual computing, interaction design, 2D, and 3D interfaces design.

Prerequisites and basic notions

There are no particular prerequisites

Program

Introduction to Person-Machine interaction and historical notes The human factor, perception, reasoning, memory, language, cognitive errors and biases Interaction techniques, devices, control methods Metaphors and mental models, interaction modeling Interaction design The interaction evaluation Experimental research in Human-Computer Interaction Practical examples of interaction design and evaluation

Didactic methods

Lectures with practical examples Laboratory exercises

Learning assessment procedures

Written test with open questions and exercises on the entire theory program. Evaluation of laboratory activity on design and evaluation of interaction

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE

Evaluation criteria

Knowledge and understanding of the principles of human-machine interaction and the ability to put them into practice in the design and evaluation of interfaces will be assessed.

Criteria for the composition of the final grade

The written test has a maximum rating of 24. The rating of the practical test will be on the scale of 0-8. The test is passed if the writing has a score of at least 14/24 and the practical test of at least 4/8.

Exam language

Italiano