Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

This information is intended exclusively for students already enrolled in this course.
If you are a new student interested in enrolling, you can find information about the course of study on the course page:

Laurea in Scienze delle attività motorie e sportive - Enrollment from 2025/2026

I Regolamenti dei corsi di laurea e di laurea magistrale di scienze motorie prevedono che gli studenti possano completare il proprio piano didattico, frequentando oltre agli insegnamenti obbligatori anche delle attività formative a scelta, per approfondire alcuni aspetti tematici o settori di interesse, in coerenza con il proprio percorso formativo.

Le attività formative a scelta di ambito D sono indicate all’interno del piano didattico del corso di studio prescelto, mentre le attività formative di ambito F sono individuate da una apposita commissione di docenti. Queste ultime attività possono essere conferenze, seminari, webinar, altro e vengono acquisite con una valutazione e non con un voto in trentesimi.

Link attivo alla pagina: Regole e Tabelle delle attività a scelta
 

COMPETENZE TRASVERSALI

Scopri i percorsi formativi promossi dal  Teaching and learning centre dell'Ateneo, destinati agli studenti iscritti ai corsi di laurea, volti alla promozione delle competenze trasversali: https://talc.univr.it/it/competenze-trasversali
 
CONTAMINATION LAB
Il Contamination Lab Verona (CLab Verona) è un percorso esperienziale con moduli dedicati all'innovazione e alla cultura d'impresa che offre la possibilità di lavorare in team con studenti e studentesse di tutti i corsi di studio per risolvere sfide lanciate da aziende ed enti. Il percorso permette di ricevere 6 CFU in ambito D o F. Scopri le sfide: https://www.univr.it/clabverona
Academic year:
2° semestre triennio From 3/3/25 To 6/6/25
years Modules TAF Teacher
2° 3° Hygiene applied to physical activities D Ilaria Tocco Tussardi (Coordinator)
2° 3° Statistics applied to movement sciences D Maria Elisabetta Zanolin (Coordinator)

Teaching code

4S004082

Coordinator

Valentina Biino

Credits

3

Language

Italian

Scientific Disciplinary Sector (SSD)

M-EDF/01 - PHYSICAL TRAINING SCIENCES AND METHODOLOGY

Period

2° semestre triennio dal Mar 3, 2025 al Jun 6, 2025.

Courses Single

Authorized with reserve

Learning objectives

Achieve theoretical and methodological knowledge for an effective professional practice, in particular: • Learn the latest theories and methodologies of teaching a game • Bring to the attention of the students the opportunity to recover the high cultural diversity of games • Strengthen the consciousness of the role of education, of the role of culture, of the role of the expressive art of playing to promote the wellness of the general development of the human being as an individual and his community • Become aware of the relationship between cultures and gaming practices and the adoption of healthy life-styles • Acquire knowledge and skills about traditional games in Italy, in Europe and in the world • Develop and learn the methodologies and techniques about shared rules • Consolidate a methodology and a didactic base for teaching, to watch and to give a mark of motor skills in the practices of games and in traditional sports • Gain practical experience of the gaming activities with the use of specific tools.

Prerequisites and basic notions

Mastery of the fundamentals of physical activities and kinesiological propedeutics.

Program

Theme 1: ORIGINS OF PLAY / PLAY AND CULTURE
Concepts and definitions, theories, types of play and classifications. Play and fairy tales.
Play as a socialization activity, heritage, and cultural identity. Popular and traditional play. Organization of traditional play in terms of the medium, rules, and social dynamics within cultures.
Exercise: Games from the past, street games. Explore and enhance the theme of street play. Rediscover activities and spaces in the city. Rediscover the joy of playing together without age or place limits. Game cards.
Theme 2: PLAY IN DEVELOPMENT AND IN MOVEMENT EDUCATION
Play in the stages of development. Individual play, parallel play, pair play, group play, competitive play, performance play, team play.
Functions of play and social dynamics: exploratory, experimental, exercise-based, representational, constructive, and rule-based representation functions.
Children's awareness of rules and the practice of rules.
Games of socialization and relationships with others. Cooperative games. Game cards.
Theme 3: PLAY SPACES AND TIMES
Spontaneous play, free play, organized play. Outdoor play, indoor play.
Connection between play and the places and territories in which it is practiced: benefits for the holistic development of the child, scientific evidence.
Usual meeting places: in squares, in suburbs, in smaller towns.
Introduction to the concepts of play space and play time.
Benefits of movement play for health in early and later childhood. Game cards.
Theme 4: PLAY IN PHYSICAL AND MOTOR EDUCATION
Play for learning fundamental motor skills.
Games for learning locomotor skills; games for learning stability skills; games for learning object control.
Self-assessment and peer evaluation.
Running, galloping, jumping; static and dynamic balance, throwing, catching, hitting a stationary object, hitting a moving object. Game cards.
Theme 5: PLAY IN SPORT
Selection of games: invasion games, rebound games. Game patterns.
Pre-sport games and modified sports: small-sided games. Games with bats and rackets.
Play in physical preparation. Basic skills in play. Game cards.
Theme 6: PLAY PROGRAMMING
With conventional materials, with alternative materials, without materials.
With traditional tools, makeshift tools, and imaginative tools.
Games for the development of general and specific motor skills, according to classical literature.
Games for the development of orientation, differentiation, rhythm, and sensory-perceptual skills; games for body awareness and consciousness; development of space-time structuring; games on expressiveness and body language; games on laterality and dominance. Game cards.
Theme 7: INCLUSIVE GAMES
Games played by people with different types of physical, cognitive, and sensory disabilities. Inclusion and the principle of equity.
Inclusive movement games: Inclusive handkerchief game, inclusive dodgeball, inclusive 10-step game. Inclusive volleyball. Game cards.
Theme 8: DESIGNING MOTOR PLAY THROUGH INNOVATIVE DIDACTICS
Play in teaching and teaching as play.
Using tools of innovative teaching for activity design. Active learning.
Activities for large groups; activities for medium-small groups.
Rules for the teacher/game leader. The role of the coordinator of the games, management of the games. Rewards and punishments according to classical literature.
Children’s play activities in interdisciplinary and multidisciplinary contexts. Physical activity and math games; physical activity and grammar games; physical activity and English games. Game cards.

Bibliography

Visualizza la bibliografia con Leganto, strumento che il Sistema Bibliotecario mette a disposizione per recuperare i testi in programma d'esame in modo semplice e innovativo.

Didactic methods

The course consists of 24 hours of lessons, organized as follows:
-Lectures
-Active teaching methods
Within the module, Learning Units related to movement play will be addressed, and the Design Sheets will be developed.

Learning assessment procedures

To access the final exam, 70% attendance at the lessons is mandatory.
The individual projects completed during the course will constitute the subject of the exam. The final project will be presented orally. The exam certification will be structured as follows:
Presentation of a Learning Unit written at the end of the course, including correct references to bibliographic sources (the topic and criteria must be agreed upon with the instructor).
Technical analysis of the methods, game rules, didactic application, and type of motor play chosen by the candidate related to the course. The evaluation of the work will be in a 30/30 scale.

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE

Evaluation criteria

The merit assessment is divided into two parts:.
The first part involves the creation of a written Learning Unit, related to one of the motor play topics covered in the lessons.
The second part of the exam consists of an oral presentation of the same, which will be evaluated on a 30-point scale based on the relevance and completeness of the key elements.

Criteria for the composition of the final grade

Up to 10 points are awarded for the accuracy of the written work; up to 10 points for the ability to elaborate; and up to 11 points for the presentation and the ability to contextualize the motor play proposal.

Exam language

italiano