Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Type D and Type F activities
This information is intended exclusively for students already enrolled in this course.If you are a new student interested in enrolling, you can find information about the course of study on the course page:
Master's degree in Computer Science and Engineering - Enrollment from 2025/2026Modules not yet included
Programming Challanges (2017/2018)
Teaching code
4S001413
Teacher
Coordinator
Credits
6
Language
Italian
Scientific Disciplinary Sector (SSD)
NN - -
Period
II sem. dal Mar 1, 2018 al Jun 15, 2018.
Learning outcomes
Do you like problems and puzzles with a math-algorithmic flavour?
Are you interested to participate to competitions and challanges in problem solving and programming?
Consider the "Programming Challenges" course as a container offering a self-managed space where students can meet, get to know other students with similar interests, organize teams or have a go on a common project.
We are open to all faculties and backgrounds, there are no prerequisites apart curiosity and interest.
If you are curious, come with your proposal for a possible project or challenge.
Together we will find out if it rises the interest of others, see who could participate into it, discuss what could be a resonable and enjoyable attempt.
Program
In our Arena, you can realize bots to fight those of other mates and teams,
on whatever kind of competitions you will agree and invest upon (Hex, draws, Texas Hold'em, ...) but you might also help in managing and engineering the Arena itself.
In our Base Camp we aim at rising up teams participating to external competitions like: ACM contests, GoogleJam, COCI, coding projects and challenes on topCoder, team competitions ...)
We also see the opportunity to propose and pursue challenges where the computer can play an important role in solving open problems, from easy to impossible.
Together with the students who will take care of the managing of the various branches, we will do our best to keep an updated calendar of the meetings and appointments, and a snapshot on the proposals and ongoing activities, on the e-learning page of the course.
The preferential topics for the proposals are:
algorithmics, problem solving, discrete math, games, programming, and maybe even didactics.
| Author | Title | Publishing house | Year | ISBN | Notes |
|---|---|---|---|---|---|
| T. Cormen, C. Leiserson, R. Rivest | Introduction to algorithms (Edizione 1) | MIT Press | 1990 | 0262031418 | |
| Steven S Skiena, Miguel A. Revilla | Programming Challenges: The Programming Contest Training Manual (Edizione 2013) | Springer New York, 2013 | 2003 | 147578970X |
Examination Methods
"Programming Challenges" delivers 6 credits.
You will gain these with your active and propositive participation. Try to do and propose things that might interest you, set up and share learning opportunities and enthusiasm, and the scores will easily follow as the natural consequence.