Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

This information is intended exclusively for students already enrolled in this course.
If you are a new student interested in enrolling, you can find information about the course of study on the course page:

Laurea in Bioinformatica - Enrollment from 2025/2026

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

2° Year  activated in the A.Y. 2015/2016

ModulesCreditsTAFSSD
12
C
BIO/10
6
C
BIO/18
12
B
INF/01
activated in the A.Y. 2015/2016
ModulesCreditsTAFSSD
12
C
BIO/10
6
C
BIO/18
12
B
INF/01

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

Teaching code

4S00032

Credits

6

Coordinator

Carlo Combi

Language

Italian

Scientific Disciplinary Sector (SSD)

INF/01 - INFORMATICS

The teaching is organized as follows:

Teoria ed esercitazioni
The activity is given by Programming II and Software Engineering - INGEGNERIA DEL SOFTWARE - Teoria ed esercitazioni of the course: Bachelor's degree in Computer Science

Credits

5

Period

II sem.

Academic staff

Carlo Combi,Barbara Oliboni

Laboratorio
The activity is given by Programming II and Software Engineering - INGEGNERIA DEL SOFTWARE - Laboratorio of the course: Bachelor's degree in Computer Science

Credits

1

Period

II sem.

Academic staff

Roberto Posenato

Learning outcomes

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MM: Teoria ed esercitazioni
------------------------
The course introduces the basic scientific and professional notions of software engineering, addressing in particular the different phases of the software development process: planning, design, modeling and specification, implementation, testing and validation, evaluation, maintenance. The programming projects carried out in the lab complement the theory lectures with the design, documentation and realization of a software. At the end of the course, the student will have acquired all the basic knowledge related to software engineering and will be able to apply it in the design and implementation of software systems. He will also be able to interact with all the stakeholders, from the requirement elicitation to the software maintenance.
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MM: Laboratorio
------------------------
The aim of this module is to support the student during the planning, documentation, and implementation of a software application using the techniques introduces during the theory course.

Program

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MM: Teoria ed esercitazioni
------------------------
* Introduction to Software Engineering
- Definition of Software Engineering
- Professional software development
- Software engineering ethics

* Software Processes
- Software process models
- Process activities
- Coping with change

* Agile Software Development
- Agile methods
- Agile development techniques
- The SCRUM methodology

* Requirements Engineering
- Functional and non-functional requirements
- Requirements engineering processes
- Requirements Engineering and UML Use Cases

* Architectural Design
- Architectural design decisions
- Architectural views
- Architectural patterns
-- MVC
-- Repository
-- Client server
-- Pipe and filter

* OO Design and Implementation
- OO basic concepts
- The standard language UML 2 for software modeling
-- Use Case diagrams
-- Class diagrams
-- Activity Diagrams
-- Sequence diagrams
- Design patterns
-- Introduction
-- Singleton
-- Observer
-- Template
-- Iterator
-- Factory
-- Abstract factory
-- Proxy
-- Facade
-- Decorator

* Verification and Validation
- Introduction
- Inspection and test
- Testing: unit test, integration test, user acceptance test

* Software evolution and maintenance
- Change Management
- Legacy Systems
- Software maintenance
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MM: Laboratorio
------------------------
- Introduction to Swing library for the development of graphical user interfaces in Java.
- Introduction to TkInter, wxPython, pyGTK/PyGobject, and PyQt/PySide libraries for the development of graphical user interfaces in Python.
- Introduction to Eclipse-Papyrus and StarUML tools for the development of UML projects.

Teaching methods
- Lecturing and practicing in computer laboratory.
Didactical material (slides) and further exercise texts are available on the eLearning platform.
The teacher is available for individual meeting in office hours.

Bibliography

Reference texts
Activity Author Title Publishing house Year ISBN Notes
Teoria ed esercitazioni Ian Sommerville Ingegneria del software - 10/Ed. (Edizione 10) Pearson 2017 9788891902245
Laboratorio Martin Fowler UML DISTILLED (Edizione 4) Pearson Italia 2010 978-88-7192-598-1 In Italiano.

Examination Methods

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MM: Teoria ed esercitazioni
------------------------
The examination, for students both attending and not attending classes, consists of a project related to lab activities and of an oral examination. Such exam will allow one to show both his communication skills and his knowledge about Software Engineering. Student will also demonstrate their skills in applying their knowledge in "practical" software engineering tasks.
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MM: Laboratorio
------------------------
The examination consists of a project related to lab activities. The project has to be presented and discussed during the oral exam.

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE