Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

This information is intended exclusively for students already enrolled in this course.
If you are a new student interested in enrolling, you can find information about the course of study on the course page:

Laurea in Informatica - Enrollment from 2025/2026

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

2° Year  activated in the A.Y. 2024/2025

ModulesCreditsTAFSSD
12
B
INF/01
6
C
FIS/01
6
B
ING-INF/05
6
C
ING-INF/04
12
B
ING-INF/05

3° Year  It will be activated in the A.Y. 2025/2026

ModulesCreditsTAFSSD
12
B
ING-INF/05
Final exam
6
E
-
activated in the A.Y. 2024/2025
ModulesCreditsTAFSSD
12
B
INF/01
6
C
FIS/01
6
B
ING-INF/05
6
C
ING-INF/04
12
B
ING-INF/05
It will be activated in the A.Y. 2025/2026
ModulesCreditsTAFSSD
12
B
ING-INF/05
Final exam
6
E
-
Modules Credits TAF SSD
Between the years: 2°- 3°
Between the years: 2°- 3°
Training
6
F
-

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

Teaching code

4S00043

Credits

6

Scientific Disciplinary Sector (SSD)

INF/01 - INFORMATICA

Learning objectives

This course aims at providing the student with the tools needed to master the algorithms and computational methods upon which many interactive computer graphics applications are based. The focus is on understanding the theory (geometry, radiometry) and the computational issues (algorithms, programming) that lie behind computer generated images. At the end of the course, the students will be able to: Understand the functionality of the graphics pipeline of modern computers; Understand the basics of 3D modeling and rendering algorithms; Design and implement simple interactive graphics/visualization applications; Describe effectively the technical feature of the applications developed; Use the acquired knowledge as a basis to pursue Visual Computing studies with independence.

Educational offer 2024/2025

ATTENTION: The details of the course (teacher, program, exam methods, etc.) will be published in the academic year in which it will be activated.
You can see the information sheet of this course delivered in a past academic year by clicking on one of the links below: