Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
Modules | Credits | TAF | SSD |
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Mathematical analysis 1
Computer Architecture
2° Year activated in the A.Y. 2019/2020
Modules | Credits | TAF | SSD |
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3° Year activated in the A.Y. 2020/2021
Modules | Credits | TAF | SSD |
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1 module to be chosen among the following
Modules | Credits | TAF | SSD |
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Mathematical analysis 1
Computer Architecture
Modules | Credits | TAF | SSD |
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Modules | Credits | TAF | SSD |
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1 module to be chosen among the following
Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Computer Graphics (2020/2021)
Teaching code
4S00043
Credits
6
Language
Italian
Also offered in courses:
- Scientific visualization of the course Bachelor's degree in Bioinformatics
- Scientific visualization of the course Bachelor's degree in Bioinformatics
Scientific Disciplinary Sector (SSD)
INF/01 - INFORMATICS
The teaching is organized as follows:
Teoria
Laboratorio
Learning outcomes
This course aims at providing the student with the tools needed to master the algorithms and computational methods upon which many interactive computer graphics applications are based. The focus is on understanding the theory (geometry, radiometry) and the computational issues (algorithms, programming) that lie behind computer generated images.
At the end of the course, the students will be able to:
Understand the functionality of the graphics pipeline of modern computers;
Understand the basics of 3D modeling and rendering algorithms;
Design and implement simple interactive graphics/visualization applications;
Describe effectively the technical feature of the applications developed;
Use the acquired knowledge as a basis to pursue Visual Computing studies with independence.
Program
1. Introduction
2. Draw with the computer: display, coding images and drawings, raster and vector images, rasterization, color and colorimetry
3. Geometric modeling: Euclidean space, 2D and 3D objects representation, curves, 3D models, constructive solid geometry (outline), spatial partitioning (outline), polygon meshes: encoding, characteristics, attributes, textures, processing algorithms, hierarchical models.
4. Rendering and lighting. Introduction to rendering: ray casting and rasterization, radiometry basics, BRDF, rendering equation, local and global lighting, materials, ray tracing, physically-based rendering, path tracing (outline)
5. Rasterization pipeline: geometric transformations, clipping, removal of hidden surfaces, scan conversion, interpolative shading, OpenGL pipeline, tricks, texture mapping, effects, and shadows
5 Animation. Keyframe animation, linear blending, skinning
6. Scientific visualization, principles, design, techniques for visualizing volumes
7. Laboratory (24h) 3D scanning and mesh processing: use of Meshlab. Modeling of objects in Blender. Collections and hierarchies. Scripting. Animation. Materials, textures, and UV-mapping. Scientific visualization: ParaView.
Examination Methods
Written test and evaluation of classwork and homeworks
To pass the exam students must demonstrate that:
- they have understood the basic algorithms related to modeling and rendering
-they know how the rasterization pipeline works
- they are able to describe these concepts in a clear and exhaustive way
- to have understood principles and methods of Scientific Visualization
- they are able to apply the acquired knowledge to solve application scenarios described by means of exercises, questions, and projects.
Written test:
The written test is composed of a few open questions and/or exercises testing the understanding of the different topics of the course.
Lab test:
The exam consists of the evaluation of exercises and homework. An optional graphics/visualization project can be assigned
Details and guidelines on the examination modalities are available in the e-learning area of the course.