Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
This information is intended exclusively for students already enrolled in this course.If you are a new student interested in enrolling, you can find information about the course of study on the course page:
Laurea in Informatica - Enrollment from 2025/2026The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
The Study plan 2007/2008 will be available by May 2nd. While waiting for it to be published, consult the Study plan for the current academic year at the following link.
Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Computer Graphics (2009/2010)
Teaching code
4S00043
Teacher
Coordinator
Credits
6
Also offered in courses:
- Scientific visualization of the course Bachelor's degree in Bioinformatics
- Computer Graphics of the course Bachelor's degree in Multimedia Information Technology (until 2008-2009)
- Grafica per bioinformatica of the course Bachelor's degree in Bioinformatics (until 2008-2009)
Language
Italian
Scientific Disciplinary Sector (SSD)
INF/01 - INFORMATICS
Period
1st Semester dal Oct 1, 2009 al Jan 31, 2010.
Web page
Learning outcomes
This course aims at providing the student with the tools needed
to master the algorithms and computational methods upon which
many interactive computer graphics applications are based. The
focus is on understanding the theory (geometry, radiometry) and
the computational issues (algorithms, programming) that lie
behind computer generated images.
Program
1. Introduction to Computer Graphics (2h)
- CG paradigms
- Outline of a CG application
- Course outlook
2. Mathematical background (5h)
- Vector and affine spaces
- Matrices and transforms
- Analytical geometry
- Polygons
- Geometric data structures
3. Geometric Modeling (4h)
- Polygonal meshes
- Parametric surfaces (hints)
- Constructive Solid Geometry (hints)
- Spatial subdivision (hints)
4. Illumination and rendering (3h)
- Introduction: ray casting
- Phisical model: radiometry, BRDF, rendering equation
5. Illumination models (4h)
- Phong model
- Cook-Torrance model (hints)
- Light sources
- Ray tracing: Whitted's model, intersections, culling techniques
- Radiosity
6. Rasterization (6h)
- Geometric transformations
- Clipping
- Hidden surfaces removal: list-priority, depth-buffer
- Scan conversion
- Shading: Flat, Phong e Gouraud
- The OpenGL rendering pipeline
- Multi-pass techniques
7. Mapping techniques (3h)
- Texture mapping
- Bump mapping
8. Photorealism (3h)
- Reflection maps
- Light maps
- Geometric shadows
- Transparency
9. Volumetric rendering (2h)
- Direct: ray casting, voxel splatting, shear-warp
- Isosurfaces extraction
10. Laboratory (24 h)
- Introduction to OpenGL programming
Examination Methods
Written essay (50%) and programming project (50%)