Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

Study Plan

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

5° Year  activated in the A.Y. 2025/2026

ModulesCreditsTAFSSD
9
B
L-ART/02 ,L-ART/03 ,L-ART/06
Prova finale
9
F
-
activated in the A.Y. 2025/2026
ModulesCreditsTAFSSD
9
B
L-ART/02 ,L-ART/03 ,L-ART/06
Prova finale
9
F
-
Modules Credits TAF SSD
Between the years: 3°- 4°- 5°
Activities to be chosen by the student
8
F
-

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

Teaching code

4S002844

Credits

3

Language

Italian

Scientific Disciplinary Sector (SSD)

INF/01 - INFORMATICS

Period

Sem. 1B dal Nov 10, 2025 al Dec 12, 2025.

Erasmus students

Not available

Courses Single

Not Authorized

Learning objectives

The aim of the course is to provide students with;

- knowledge about the education theories that surrounds the use of technologies for educational and didactic purposes.
- knowledge about how to critically investigate the scientific literature in order to identify and evaluate technological tools best suited to meet the needs of the different contexts.
- knowledge about how to use technological tools coherently with their intrinsic characteristics and with the needs of the context.

Prerequisites and basic notions

None.

Program

The course is developed on three main themes:
- New contents/old tools: In this part we face the issue of teaching computational thinking as a new discipline by using activities not involving computers, and focusing on the subject more than on the tools;
- New contents/new tools: In this part we will use tools such as Scratch and code.org for teaching coding and the fondazione of programming to primary school students
- Old contents/new tools: In this part we will see how it is possible to exploit coding for building new tools in order to face old discipline in a innovative and attractive way.

Bibliography

Visualizza la bibliografia con Leganto, strumento che il Sistema Bibliotecario mette a disposizione per recuperare i testi in programma d'esame in modo semplice e innovativo.

Didactic methods

Lectures and Scratch code development activities

Learning assessment procedures

The exam can be completed in two ways: by submitting a project based on the development of a computer tool written in Scratch; or by completing a written exam consisting of questions on the program developed and the completion of simple Scratch projects started in class. As an optional reinforcement of the exam, regular submissions of Scratch programming exercises are required, which students are asked to complete independently.

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE

Evaluation criteria

The objective of the ongoing assignments and of the final project is to determine the understanding of the proposed programming techniques and the student's ability to rework the programming techniques shown with original and independently developed solutions. The ability to include what has been developed within a clear teaching project is also part of the evaluation. The project can be carried out in groups of up to three students, it being understood that the work presented must be proportional to the number of members of the group. The objective of the written exam, however, is to evaluate knowledge and understanding of the contents through specific questions concerning also the language Scratch.

Criteria for the composition of the final grade

The final grade will consist of the sum of the evaluation of the final project or of the written exam, with the evaluation of the homework. The final project can be rated at a maximum of 27/30, mainly determined by the quality and originality of the programming component. Similarly, the written exam can be scored 27/30 depending on the completeness and clarity of the answers given. Finally, regular homework submissions may be graded a maximum of 4/30 depending on the regularity and completeness of the submissions. The submission of homework is optional, it being understood that without such submissions the maximum achievable grade is 27. In the case of non-attending students, the homework can be submitted after the lesson period but always before presenting the project or tacking the written exam.

Exam language

Italiano