Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

This information is intended exclusively for students already enrolled in this course.
If you are a new student interested in enrolling, you can find information about the course of study on the course page:

Laurea in Informatica - Enrollment from 2025/2026

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

2° Year  activated in the A.Y. 2012/2013

ModulesCreditsTAFSSD
12
B
INF/01
6
C
FIS/01
6
B
ING-INF/05
12
B
ING-INF/05
Un insegnamento a scelta tra i seguenti:

3° Year  activated in the A.Y. 2013/2014

ModulesCreditsTAFSSD
12
B
INF/01
Un insegnamento a scelta tra i seguenti:
Prova finale
6
E
-
activated in the A.Y. 2012/2013
ModulesCreditsTAFSSD
12
B
INF/01
6
C
FIS/01
6
B
ING-INF/05
12
B
ING-INF/05
Un insegnamento a scelta tra i seguenti:
activated in the A.Y. 2013/2014
ModulesCreditsTAFSSD
12
B
INF/01
Un insegnamento a scelta tra i seguenti:
Prova finale
6
E
-

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

Teaching code

4S00043

Credits

6

Also offered in courses:

Language

Italian

Scientific Disciplinary Sector (SSD)

INF/01 - INFORMATICS

Period

II semestre dal Mar 4, 2013 al Jun 14, 2013.

Learning outcomes

This course aims at providing the student with the tools needed
to master the algorithms and computational methods upon which
many interactive computer graphics applications are based. The
focus is on understanding the theory (geometry, radiometry) and
the computational issues (algorithms, programming) that lie
behind computer generated images.

Program

1. Introduction to Computer Graphics (2h)
- CG paradigms
- Outline of a CG application
- Course outlook

2. Mathematical background (5h)
- Vector and affine spaces
- Matrices and transforms
- Analytical geometry
- Polygons
- Geometric data structures

3. Geometric Modeling (4h)
- Polygonal meshes
- Parametric surfaces (hints)
- Constructive Solid Geometry (hints)
- Spatial subdivision (hints)

4. Illumination and rendering (3h)
- Introduction: ray casting
- Phisical model: radiometry, BRDF, rendering equation

5. Illumination models (4h)
- Phong model
- Cook-Torrance model (hints)
- Light sources
- Ray tracing: Whitted's model, intersections, culling techniques
- Radiosity


6. Rasterization (6h)
- Geometric transformations
- Clipping
- Hidden surfaces removal: list-priority, depth-buffer
- Scan conversion
- Shading: Flat, Phong e Gouraud
- The OpenGL rendering pipeline
- Multi-pass techniques

7. Mapping techniques (3h)
- Texture mapping
- Bump mapping

8. Photorealism (3h)
- Reflection maps
- Light maps
- Geometric shadows
- Transparency

9. Scientific visualization

10. Laboratory (24 h)
- Introduction to OpenGL programming

Examination Methods

Written essay (20/30) and evaluation of programming skills (10/30)

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE