Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
This information is intended exclusively for students already enrolled in this course.If you are a new student interested in enrolling, you can find information about the course of study on the course page:
Laurea magistrale in Ingegneria e scienze informatiche - Enrollment from 2025/2026The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
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2° Year activated in the A.Y. 2016/2017
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Due insegnamenti a scelta
Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Human-computer Interaction (2016/2017)
Teaching code
4S02909
Academic staff
Andrea Giachetti, Marco Cristani, Alessandro Daducci, Gloria Menegaz
Coordinator
Credits
6
Language
Italian
Scientific Disciplinary Sector (SSD)
ING-INF/05 - INFORMATION PROCESSING SYSTEMS
Period
II sem. dal Mar 1, 2017 al Jun 9, 2017.
Learning outcomes
The course introduce the fundamentals of Human Computer Interaction, describing the historical context of HCI, and concepts that enable computer scientists to design systems that effectively meet human needs.
Virtual reality and evaluation will be the main topic of the lab activity in the first part.
Finally some lessons on advanced interaction issues in visualization and virtual reality and an introductory module on Brain Computer interface will be proposed.
At the end of the course the students
-will be able to understand usability principles and apply them to the design of computer applications
-will be able to design and implement virtual reality applications with awareness of the specific issues
-will be able to develop brain-computer interface by applying signal processing techniques
Program
Part 1: Basics
-Human capabilities: Input Output Systems, Memory and Learning, Cognitive Processing
-Computing systems, I/O methods, interfaces
-Interaction paradigms.
-Interaction design
-Interactive systems and applications
Part 2
-Virtual Reality and Natural interaction
-Virtual Reality Lab: Unity development
-Exercises on evaluation and design of Virtual Reality and Natural interaction systems
Part 3
-Advanced module on Brain-Computer interaction with lab
Examination Methods
The course is divided in three blocks, Fundamentals of HCI, Virtual Reality, BCI, and an oral evaluation will be dedicated to each one, also discussing the lab exercise presented during the lab sessions.
To pass the exam, the student must show
-to have understood the principles discussed in the modules
-to be able to apply them in different applications
-to be able to design and carry on interaction experiments in an autonomous way
The final vote will be the average of the three parts