Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

CURRICULUM TIPO:

1° Year 

ModulesCreditsTAFSSD
12
B
ING-INF/05
12
B
ING-INF/05
6
B
ING-INF/05

2° Year   activated in the A.Y. 2020/2021

ModulesCreditsTAFSSD
6
B
ING-INF/05
6
B
INF/01
Other activities
4
F
-
Final exam
24
E
-
ModulesCreditsTAFSSD
12
B
ING-INF/05
12
B
ING-INF/05
6
B
ING-INF/05
activated in the A.Y. 2020/2021
ModulesCreditsTAFSSD
6
B
ING-INF/05
6
B
INF/01
Other activities
4
F
-
Final exam
24
E
-
Modules Credits TAF SSD
Between the years: 1°- 2°

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

Teaching code

4S02909

Credits

6

Also offered in courses:

Language

Italian

Scientific Disciplinary Sector (SSD)

ING-INF/05 - INFORMATION PROCESSING SYSTEMS

Period

I semestre dal Oct 1, 2020 al Jan 29, 2021.

Learning outcomes

The course aims to provide basic concepts for the design and evaluation of interactive systems, with particular attention to new paradigms and advanced technologies such as those linked to virtual and augmented reality. We will introduce the historical context of the discipline and we will study humans senses and reasoning, the input/output channels of the computer, the interaction paradigms, the design rules for usability and we will address these issues in a peculiar way for advanced applications in the field of immersive virtual reality. At the end of the course, the student must demonstrate knowledge and ability to understand the basic usability principles and be able to apply them to the design of various types of human-computer interfaces. He will be able to develop prototypes of virtual / mixed-reality applications, considering the specificities of the related interactions. He will be able to analyze the usability and user experience for both standard interfaces and mixed-reality applications. At the end of the course the student must show to be able to: i) apply the guidelines on usability to different application areas; ii) develop 3D interactive environments for different interactive and gaming visualization simulation tasks. This knowledge will provide the student with the ability to: i) autonomously evaluate the usability problems of the systems and select the correct evaluation methods for each different task; ii) broaden and deepen the technical knowledge of the various aspects of the Visual Computing course of study considering the human factor.

Program

Part 1: Basics
-Human capabilities: Input Output Systems, Memory and Learning, Cognitive Processing
-Computing systems, I/O methods, interfaces
-Interaction paradigms.
-Interaction design
-Interactive systems and applications

Part 2
-Virtual Reality/Mixed Reality and Natural interaction
-Devices, human factors
-Tracking and immersion
-Interaction
-Virtual Reality Lab: Unity development
-Exercises on evaluation and design of Virtual Reality and Natural interaction systems

Examination Methods

The exam will consist on an oral evaluation on the course topics and on the presentation of a lab project and small homeworks assigned on the first part of the program.

To pass the exam, the student must show
-to have understood the principles discussed in the class
-to be able to apply them in different applications
-to be able to design and carry on interaction experiments in an autonomous way

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE