Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
This information is intended exclusively for students already enrolled in this course.If you are a new student interested in enrolling, you can find information about the course of study on the course page:
Laurea in Scienze dell'educazione - Enrollment from 2025/2026The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
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2° Year activated in the A.Y. 2021/2022
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3° Year activated in the A.Y. 2022/2023
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Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Computer Science, Multimedia and Education (2021/2022)
The teaching is organized as follows:
LABORATORIO DI MEDIA EDUCATION
Credits
3
Period
See the unit page
Academic staff
See the unit page
Learning outcomes
Knowledge and understanding Module 1: Information and multimedia technologies in educational contexts 1. To learn the specific terminology, made up of terms, concepts, ways of speaking and symbolic images, typical of the world of computer science and multimedia; understand the meaning of this language within the world of education. 2. To know the most commonly used operating systems in computer science, and the technological tools of multimedia, which may support the various forms of educational and educational activities. 3. To deepen the knowledge of the implications of the digital world on the way of living, thinking and communicating in the contemporary world. Module 2: Media Education Laboratory 1. To acquire some of the most important theoretical and practical knowledge in the field of e learning and Media education. Applying knowledge and understanding Module1: Information and multimedia technologies in educational contexts 1. To deepen the understanding of the acquired knowledge through the constant reference to practical examples, to the study of cases and to the reflection on "good practices". 2. To develop the students' ability to reflect on the potential, also educational, present in the use of the web and social networks. Module 2: Media Education Laboratory 1. To be able to understand the linguistic, operational and technological structure of multimedia media and their communicative.
Program
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MM: TECNOLOGIE INFORMATICHE E MULTIMEDIALI NEI CONTESTI EDUCATIVI
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Parte prima: Informatica e multimedialità
Parte seconda: Tecnologie informatiche e multimediali per l’educazione
[Vedi dettagli nella pagina dedicata al Modulo]
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MM: LABORATORIO DI MEDIA EDUCATION
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Parte prima: I principi della Media Education
Parte seconda: Come si realizza un progetto di Media Education
[Vedi dettagli nella pagina dedicata al Modulo]
Bibliography
Examination Methods
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MM: TECNOLOGIE INFORMATICHE E MULTIMEDIALI NEI CONTESTI EDUCATIVI
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STRUTTURA DELL'ESAME
L’esame (per frequentanti e non frequentanti) relativo all’insegnamento si articola in due step:
STEP 1: PROVA SCRITTA (OBBLIGATORIA)
STEP 2: PROVA ORALE (FACOLTATIVA)
[Vedi dettagli nella pagina dedicata al Modulo]
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MM: LABORATORIO DI MEDIA EDUCATION
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La prova finale (per frequentanti e non frequentanti) prevede la realizzazione di un Project Work individuale che consiste nella progettazione, nello sviluppo e nella pubblicazione in piattaforma di un prodotto di Media Education.
[Vedi dettagli nella pagina dedicata al Modulo]
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CRITERI PER L’ATTRIBUZIONE DEL VOTO FINALE
Per il calcolo del voto finale (comprensivo degli esiti del Laboratorio di Media Education) si applica la seguente formula: [ (Voto dell’insegnamento * 2) + Voto del Laboratorio ] / 3