Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
This information is intended exclusively for students already enrolled in this course.If you are a new student interested in enrolling, you can find information about the course of study on the course page:
Laurea in Scienze delle attività motorie e sportive - Enrollment from 2025/2026The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
Modules | Credits | TAF | SSD |
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Biochemistry of exercise
Principles of sport management
Introduction to chinesiology and sport
2° Year activated in the A.Y. 2021/2022
Modules | Credits | TAF | SSD |
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Introduction to movement analysis and motor control
Sport and exercise psychology
Training Methodology
1 module among the following
3° Year activated in the A.Y. 2022/2023
Modules | Credits | TAF | SSD |
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Preventive and adapted physical activity
Pharmacology and cardiology applied to physical activity
Diseases of the Locomotor Apparatus
Techniques and Teaching Methods for Individual and Team Sports
Modules | Credits | TAF | SSD |
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Biochemistry of exercise
Principles of sport management
Introduction to chinesiology and sport
Modules | Credits | TAF | SSD |
---|
Introduction to movement analysis and motor control
Sport and exercise psychology
Training Methodology
1 module among the following
Modules | Credits | TAF | SSD |
---|
Preventive and adapted physical activity
Pharmacology and cardiology applied to physical activity
Diseases of the Locomotor Apparatus
Techniques and Teaching Methods for Individual and Team Sports
Modules | Credits | TAF | SSD |
---|
1 module among the following
Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Physical education and games (2021/2022)
Teaching code
4S004082
Teacher
Coordinator
Credits
3
Language
Italian
Scientific Disciplinary Sector (SSD)
M-EDF/01 - PHYSICAL TRAINING SCIENCES AND METHODOLOGY
Period
2° semestre dal Mar 1, 2022 al May 27, 2022.
Learning outcomes
Achieve theoretical and methodological knowledge for an effective professional practice, in particular: • Learn the latest theories and methodologies of teaching a game • Bring to the attention of the students the opportunity to recover the high cultural diversity of games • Strengthen the consciousness of the role of education, of the role of culture, of the role of the expressive art of playing to promote the wellness of the general development of the human being as an individual and his community • Become aware of the relationship between cultures and gaming practices and the adoption of healthy life-styles • Acquire knowledge and skills about traditional games in Italy, in Europe and in the world • Develop and learn the methodologies and techniques about shared rules • Consolidate a methodology and a didactic base for teaching, to watch and to give a mark of motor skills in the practices of games and in traditional sports • Gain practical experience of the gaming activities with the use of specific tools.
Program
PROGRAMME
The course includes 24 hours of lessons, organized in two ways: meetings in the presence of theoretical training and information, practical activity. The minimum frequency of the activities is recommended for at least 75% of the lessons. Forms of integration are envisaged for lower frequencies. Online teaching support
Theme 1: GAME AS A "GYM" OF SOCIAL RELATIONS
-Concepts and definitions, theories, game types and classifications.
-Sensory games, symbolic games, traditional games, pre-sport games.
-The playful experience in the different evolutionary stages.
-Playfulness as a skill: action, gestures, body language.
-Comparison and motor practice in social, sports and recreational animation.
-The game cards.
Theme 2: MOTIVITY AND PSYCHOMOTOR DEVELOPMENT
Taxonomy of educational objectives in the psychomotor field.
Sensory-motor intelligence and the learning of motor skills through play
Play education. Benefits and dysfunctions of the game. The alphabet of movement between play and sport.
Basic skills in the game. Research, analysis and comparison of the main games. Game tools.
Theme 3: LEARNING TO PLAY AND PLAYING TO LEARN
Develop and reveal skills. Motor learning. The conduct of the group, the pedagogical triangle.
Teaching styles: guided, reciprocal Self teaching. The process of didactic action.
Teaching conditions: context, means and aids, evaluations. Rules of the teacher / animator. Level of education: acquire, apply, create.
Theme 4: FROM GAME TO SPORT
The figure of the coordinator of the games and their management. Know the game and its rules. Cooperative and competitive situations in sport; Multi-purpose movement games. presports game and modified sport. Approach to specific gestures of various sports games.
Theme 5: EVOLUTION AND TRANSFER OF MOTOR SKILLS AND COMPETENCES IN THE PRACTICE OF STRUCTURED PLAY
The game in physical preparation. Comparison and motor practice in social, sports and recreational activities. Test. Safety information. Selection of games: handball, volleyball, basketball, rugby. Game schemes.
Theme 6: GAMES WITH DIVERSIFIED EQUIPMENT AND MATERIALS
With conventional materials, with alternative materials, without materials. Natural and artificial space. Materials for traditional and alternative sports, recreational play.
Theme 7: GAME AND ANIMATION
Adapted animation, socialization games. The game as socialization, heritage and
cultural identification. Popular and traditional game. Individual games, in pairs, one against all, paradoxical. Comparison and motor practice in social, sports and recreational activities. Tools for observation, monitoring, verification and evaluation of skills and social game dynamics. The game cards.
Theme 8: AIM SPORTS GAMES
Physical / sensitive attitude or phase: The grip, Body position, Motor or active phase: The line of sight, The target. The shooting method: gestures, body scheme. Selection of aiming games. Game cards.
Theme 9: FIGHT SPORTS
History of combat sports. Modern combat. Types of combat sports. Limited contact disciplines. Full contact disciplines. Wrestling disciplines. Hybrid disciplines. Training for combat sport
Theme 10: SPORT OF THE "POPULAR TRADITION"
Ball Sports: Pallone col bracciale, Tamburello, Hit ball, Palla eh , Pallone elastico, Pallapugno leggera, Escala i corda, Tlachtli, Palla valenziana, Fistball, Pallonetto ligure, Pallamano frisone, Raspall, Tamburello a muro, Jai alai, Pallone a pugno, Pallamano basca, Pelota a paleta, Tamburello a 3, Picigin, Gioco internazionale, Pallina, Pelota italiana, Llargues, Palla elastica, Fronton internazionale, Extreme ball, Frontenis, Pantalera, Fronton, Balle pelote, Ulama, Galotxetes, Galotxa, Paletta, Spaola, Palloncina, Xare, Tambumuro, Frare, Tambutennis, Park, Caccia,Pallone Col Bracciale, Tamburello, Hit Ball, Palla Eh!,
Theme 11: PLAY AND DISABILITY - ADAPTED SPORTS
Sports practiced by people with different types of physical, intellectual and sensory disabilities. The three main branches: the deaf, the physically disabled (including blind and visually impaired athletes) and psychomental disabled. Organization of the game with respect to the means, the rules, the social dynamics. Disciplines at the Summer Paralympic Games. Disciplines at the Paralympic Winter Games. Non-Paralympic sports. The game cards.
Theme 12: THE GAME IN HISTORY, IN ART, IN FOOD
Play activities for children of antiquity. The evolution of gaming practices. Archaeological finds. The myth and the reality. The game as a language. Cultural, social and generational transversality. The contribution of archeology and games in antiquity. Strategy games in classical cultures. The culture of food. The environmental peculiarities. Ties with the territory, life and historical memory. The historical and traditional values of our foods. The preservation of food through play. The game in the world of art. Playful-cultural programming. Journey into art: from the Greek world to the contemporary one. Influence of play on art.
Bibliography
Examination Methods
Students' preparation will be assessed through an oral exam that will include questions on the theory.
Moreover, students must present a final work-research that will be discussed during the exam.
The certification exam will be divided as follows:
-Presentation of a ‘Learning Unit’ written at the end of course, containing a suitable indication of references and sources (topic and criteria have to be agreed with the teacher).
-Technical analysis of the methods, playing rules, didactics application and families of the game chosen by the candidate related to the course. Evaluation of the work will be 30 / thirty and published on the list of examination.
If insufficient or lack of class attendance equal to or less than 75% over 24 hours there will be an oral test of knowledge / experiences learned during the course and a depth of the topics related to the program and the recommended books.