Studying at the University of Verona
Study Plan
The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
Modules | Credits | TAF | SSD |
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Modules | Credits | TAF | SSD |
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Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Fundamentals of Computer Graphics (2024/2025)
Teaching code
4S005082
Teacher
Credits
2
Language
Italian
Scientific Disciplinary Sector (SSD)
INF/01 - INFORMATICSING-INF/05 - INFORMATION PROCESSING SYSTEMS
Period
lezione Master Computer game dal Nov 1, 2024 al Nov 30, 2025.
Learning objectives
The course aims to provide the basic knowledge of 3D graphics and the rendering pipeline necessary to work in the video game industry.
Prerequisites and basic notions
absent
Program
Display and images dynamic range and color encoding euclidean geometry, transformations, projections object and scene modeling light-matter interaction theory and rendering the graphics pipeline
Didactic methods
Frontal lessons
Learning assessment procedures
Homework
Evaluation criteria
The student must demonstrate understanding of the topics and knowing how to use the algorithms and methods to solve practical problems.
Exam language
Italiano