Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

Queste informazioni sono destinate esclusivamente agli studenti e alle studentesse già iscritti a questo corso.
Se sei un nuovo studente interessato all'immatricolazione, trovi le informazioni sul percorso di studi alla pagina del corso:

Laurea in Informatica - Immatricolazione dal 2025/2026.
Le attività formative in ambito D o F comprendono gli insegnamenti impartiti presso l'Università di Verona o periodi di stage/tirocinio professionale.
Nella scelta delle attività di tipo D, gli studenti dovranno tener presente che in sede di approvazione si terrà conto della coerenza delle loro scelte con il progetto formativo del loro piano di studio e dell'adeguatezza delle motivazioni eventualmente fornite.
 
Academic year:
I semestre From 10/1/20 To 1/29/21
years Modules TAF Teacher
Control theory D Riccardo Muradore (Coordinator)
Biomedical Data and Signal Processing D Silvia Francesca Storti (Coordinator)
Matlab-Simulink programming D Bogdan Mihai Maris (Coordinator)
II semestre From 3/1/21 To 6/11/21
years Modules TAF Teacher
Introduction to 3D printing D Franco Fummi (Coordinator)
Python programming language D Vittoria Cozza (Coordinator)
HW components design on FPGA D Franco Fummi (Coordinator)
Rapid prototyping on Arduino D Franco Fummi (Coordinator)
Protection of intangible assets (SW and invention)between industrial law and copyright D Roberto Giacobazzi (Coordinator)
List of courses with unassigned period
years Modules TAF Teacher
Subject requirements: mathematics D Rossana Capuani
The fashion lab (1 ECTS) D Maria Caterina Baruffi (Coordinator)
LaTeX Language D Enrico Gregorio (Coordinator)

Teaching code

4S00043

Credits

6

Language

Italian

Also offered in courses:

Scientific Disciplinary Sector (SSD)

INF/01 - INFORMATICS

The teaching is organized as follows:

Teoria

Credits

4

Period

I semestre

Academic staff

Andrea Giachetti

Laboratorio

Credits

2

Period

I semestre

Academic staff

Andrea Giachetti

Learning outcomes

This course aims at providing the student with the tools needed to master the algorithms and computational methods upon which many interactive computer graphics applications are based. The focus is on understanding the theory (geometry, radiometry) and the computational issues (algorithms, programming) that lie behind computer generated images.


At the end of the course, the students will be able to:
Understand the functionality of the graphics pipeline of modern computers;
Understand the basics of 3D modeling and rendering algorithms;
Design and implement simple interactive graphics/visualization applications;
Describe effectively the technical feature of the applications developed;
Use the acquired knowledge as a basis to pursue Visual Computing studies with independence.

Program

1. Introduction
2. Draw with the computer: display, coding images and drawings, raster and vector images, rasterization, color and colorimetry

3. Geometric modeling: Euclidean space, 2D and 3D objects representation, curves, 3D models, constructive solid geometry (outline), spatial partitioning (outline), polygon meshes: encoding, characteristics, attributes, textures, processing algorithms, hierarchical models.

4. Rendering and lighting. Introduction to rendering: ray casting and rasterization, radiometry basics, BRDF, rendering equation, local and global lighting, materials, ray tracing, physically-based rendering, path tracing (outline)

5. Rasterization pipeline: geometric transformations, clipping, removal of hidden surfaces, scan conversion, interpolative shading, OpenGL pipeline, tricks, texture mapping, effects, and shadows

5 Animation. Keyframe animation, linear blending, skinning

6. Scientific visualization, principles, design, techniques for visualizing volumes

7. Laboratory (24h) 3D scanning and mesh processing: use of Meshlab. Modeling of objects in Blender. Collections and hierarchies. Scripting. Animation. Materials, textures, and UV-mapping. Scientific visualization: ParaView.

Examination Methods

Written test and evaluation of classwork and homeworks

To pass the exam students must demonstrate that:

- they have understood the basic algorithms related to modeling and rendering
-they know how the rasterization pipeline works
- they are able to describe these concepts in a clear and exhaustive way
- to have understood principles and methods of Scientific Visualization
- they are able to apply the acquired knowledge to solve application scenarios described by means of exercises, questions, and projects.

Written test:
The written test is composed of a few open questions and/or exercises testing the understanding of the different topics of the course.


Lab test:
The exam consists of the evaluation of exercises and homework. An optional graphics/visualization project can be assigned

Details and guidelines on the examination modalities are available in the e-learning area of the course.

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE