Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
Modules | Credits | TAF | SSD |
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Compulsory activities for Embedded & Iot Systems
Compulsory activities for Smart Systems & Data Analytics
2° Year activated in the A.Y. 2022/2023
Modules | Credits | TAF | SSD |
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Compulsory activities for Embedded & Iot Systems
Compulsory activities for Robotics Systems
Compulsory activities for Smart Systems & Data Analytics
Modules | Credits | TAF | SSD |
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Compulsory activities for Embedded & Iot Systems
Compulsory activities for Smart Systems & Data Analytics
Modules | Credits | TAF | SSD |
---|
Compulsory activities for Embedded & Iot Systems
Compulsory activities for Robotics Systems
Compulsory activities for Smart Systems & Data Analytics
Modules | Credits | TAF | SSD |
---|
3 modules among the following
Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Digital design (It will be activated in the A.Y. 2022/2023)
Teaching code
4S009010
Credits
6
Scientific Disciplinary Sector (SSD)
ING-INF/05 - SISTEMI DI ELABORAZIONE DELLE INFORMAZIONI
Learning outcomes
This course is aimed at providing the student with the practical and theoretical tools for virtual representation of objects and complex scene, and the analysis and modelling of three-dimensional data. Formal methods are provided for the digital processing of geometric structures, the 3D acquisition pipeline, and the analysis of rigid and non-rigid shapes. Particular emphasis will be devoted for 3D digital content creation from the observation of real scenes. At the end of the course, this knowledge will allow the student to: implement a new system for the generation of virtual environments from the observation of real scenes, in a research context, combining formal methods for the analysis of rigid and non-rigid 3D shapes; implement different versions of 3D acquisition pipeline and analyse geometric properties of acquired shapes; deal with object deformation of non-rigid shapes. In addition, the student must be able to identify the most appropriate 3D modelling method for a given applicative context, including the capability of extending the digital content design system to other disciplines like machine learning and robotics; the student will be independent in continuing the studies in 3D digital design from the observation of the real scenes. The student will then be able to present the results of a digital design project, discuss with professional experts in the field, and provide the capability of adapting to the technical evolution and state of the art in the 3D digital content design.
Educational offer 2024/2025
You can see the information sheet of this course delivered in a past academic year by clicking on one of the links below: