Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

Study Plan

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

1° Year

ModulesCreditsTAFSSD
9
B
ING-INF/04
Compulsory activities for Embedded & Iot Systems
Compulsory activities for Robotics Systems
6
B/C
INF/01
6
B/C
ING-INF/05
Compulsory activities for Smart Systems & Data Analytics
6
B/C
INF/01 ,ING-INF/06
6
B/C
ING-INF/05

2° Year  activated in the A.Y. 2022/2023

ModulesCreditsTAFSSD
Compulsory activities for Embedded & Iot Systems
Compulsory activities for Robotics Systems
Compulsory activities for Smart Systems & Data Analytics
6
B/C
ING-INF/05
Final exam
24
E
-
ModulesCreditsTAFSSD
9
B
ING-INF/04
Compulsory activities for Embedded & Iot Systems
Compulsory activities for Robotics Systems
6
B/C
INF/01
6
B/C
ING-INF/05
Compulsory activities for Smart Systems & Data Analytics
6
B/C
INF/01 ,ING-INF/06
6
B/C
ING-INF/05
activated in the A.Y. 2022/2023
ModulesCreditsTAFSSD
Compulsory activities for Embedded & Iot Systems
Compulsory activities for Robotics Systems
Compulsory activities for Smart Systems & Data Analytics
6
B/C
ING-INF/05
Final exam
24
E
-
Modules Credits TAF SSD
Between the years: 1°- 2°
Between the years: 1°- 2°
Further activities
3
F
-
Between the years: 1°- 2°
Training
3
F
-

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

Teaching code

4S009014

Credits

6

Coordinator

Andrea Giachetti

Language

English en

The teaching is organized as follows:

FUNDAMENTALS en

Credits

3

Period

Primo semestre

Academic staff

Andrea Giachetti

Learning outcomes

The course aims to provide fundamental notions for the design and evaluation of interactive systems, with particular attention also to novel interaction paradigms particularly interesting for the Industry 4.0 framework, e..g virtual and augmented reality. The course will introduce basic concepts about usability and user experience, human factors, interaction paradigms, usability engineering and evaluation These topics will be addressed in a peculiar way for advanced applications in the field of immersive virtual reality giving practical examples and analyzing related scenarios. At the end of the course, the student will have to demonstrate knowledge and understanding of the basic principles of usability and be able to apply them to the design of various types of computer interfaces. He will be able to develop prototypes of virtual / mixed reality applications, considering the specificities of the interaction. He wll be able to analyze the usability and the user experience of both standard interfaces and mixed reality applications. This knowledge will provide the student with the ability to: i) independently assess the usability problems of the systems and select the correct evaluation methods for each different task; ii) expand and deepen the technical knowledge of the various aspects of the Computer Engineering for Robotics and Smart Industry study path being able to consider the effects of human factors in the use of technology. At the end of the course, the student will also have to show that he is able to: i) usability to different application areas; ii) develop interactive 3D environments for usability analysis, training, interaction in mixed reality.

Program


HCI and interaction design basics
- Usability, User Experience, Human factors
- Physiology, perception, memory and reasoning models, emotion,
decision psychology
- Interaction modeling
- Interface types/examples
- Web and mobile usability

dvanced interaction in Virtual and Augmented Reality
- Human factors for VR/AR
- VR/AR devices
- Tracking
- AR Calibration and visual coherence
- 3D User interfaces and tasks
- Navigation
- manipulation
- system control
- Gesture recognition and gestural interaction
- Current research work

Interactive application prototyping with Unity
- Plan
- Introduction to prototyping
- Introduction to usability evaluation
- Unity tutorials
- 2d interfaces, mobile deployment
- 3D game/simulation
- Virtual museum and navigation
- Augmented reality (mobile)
- How to perform a user study
- Project proposal
- Project development

Bibliography

Visualizza la bibliografia con Leganto, strumento che il Sistema Bibliotecario mette a disposizione per recuperare i testi in programma d'esame in modo semplice e innovativo.

Examination Methods

Oral (50%)
- Questions on the theory
- Prototyping and evaluation project (50%)
- Evaluation for the lab part
- Prototyping of an interactive app (possibly XR but not necessarily)
and design an user evaluation of interaction design choices on it
- 2 steps
- Project proposal and discussion (during the course for attending
students)
- Project presentation and discussion (the same day of the oral or in
another date agreed with the teachers)

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE