Studying at the University of Verona

Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.

Queste informazioni sono destinate esclusivamente agli studenti e alle studentesse già iscritti a questo corso.
Se sei un nuovo studente interessato all'immatricolazione, trovi le informazioni sul percorso di studi alla pagina del corso:

Laurea magistrale in Editoria e giornalismo - Immatricolazione dal 2025/2026.

The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.

2° Year  activated in the A.Y. 2018/2019

ModulesCreditsTAFSSD
Practical training
6
F
-
Final exam
24
E
-
activated in the A.Y. 2018/2019
ModulesCreditsTAFSSD
Practical training
6
F
-
Final exam
24
E
-
Modules Credits TAF SSD
Between the years: 1°- 2°

Legend | Type of training activity (TTA)

TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.




S Placements in companies, public or private institutions and professional associations

iIntroductory
padvanced
mMasterful

Teaching code

4S02379

Credits

12

Language

Italian

The teaching is organized as follows:

Learning outcomes

The course on Informatics and multimedia production introduces theoretical and technical aspects of multimedia. The focus is on basic aspects and advanced topics at the state of art. The course is based on the creation of a production composed of different multimedia components (images, videos, sounds, 3D animations, etc.) that are integrated in a single application. Several software products will be introduced for the creation of multimedia applications organizing lab exercises. In the context of Cds, the course provides the methodological and practical aspects of modern multimedia applications.

Program

Introduction to multimedia, evolution of the multimedia applications. The digital images: digital image creation and image characteristics, raster and vector images, digital filters, image histogram. The colour for digital images. Modelling in 3D computer graphics: structure and appearance. Rendering in 3D computer graphics: lighting and graphics pipeline. 2D animation: origin, the storyboard, digital animation. 3D animation: rigging and animation, motion capture. Video: definition, format, compression methods and mpeg. Sound: physics of sound, digital sound, semantic of sound and MIDI. Introductory exercises on software for multimedia applications (Photoshop, Blender and others).

Bibliography

Reference texts
Author Title Publishing house Year ISBN Notes
Daniele Marini, Bertolo Maresa, Alessandro Rizzi Comunicazione Visiva Digitale Pearson 2002

Examination Methods

The exam is composed of an oral about a discussion of a project assigned by the teacher (module 1) and a written exam (module 2). The final vote will be the average of the two parts.

Students with disabilities or specific learning disorders (SLD), who intend to request the adaptation of the exam, must follow the instructions given HERE