Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
Queste informazioni sono destinate esclusivamente agli studenti e alle studentesse già iscritti a questo corso. Se sei un nuovo studente interessato all'immatricolazione, trovi le informazioni sul percorso di studi alla pagina del corso:
Laurea magistrale in Editoria e giornalismo - Immatricolazione dal 2025/2026.The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
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To be chosen between
1/2 courses to be chosen between
3 courses to be chosen between
2° Year activated in the A.Y. 2018/2019
Modules | Credits | TAF | SSD |
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To be chosen between
To be chosen between
Modules | Credits | TAF | SSD |
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To be chosen between
1/2 courses to be chosen between
3 courses to be chosen between
Modules | Credits | TAF | SSD |
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To be chosen between
To be chosen between
Modules | Credits | TAF | SSD |
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Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Informatics and multimedia production (m) (2018/2019)
The teaching is organized as follows:
Learning outcomes
The course on Informatics and multimedia production introduces theoretical and technical aspects of multimedia. The focus is on basic aspects and advanced topics at the state of art. The course is based on the creation of a production composed of different multimedia components (images, videos, sounds, 3D animations, etc.) that are integrated in a single application. Several software products will be introduced for the creation of multimedia applications organizing lab exercises. In the context of Cds, the course provides the methodological and practical aspects of modern multimedia applications.
Program
Introduction to multimedia, evolution of the multimedia applications. The digital images: digital image creation and image characteristics, raster and vector images, digital filters, image histogram. The colour for digital images. Modelling in 3D computer graphics: structure and appearance. Rendering in 3D computer graphics: lighting and graphics pipeline. 2D animation: origin, the storyboard, digital animation. 3D animation: rigging and animation, motion capture. Video: definition, format, compression methods and mpeg. Sound: physics of sound, digital sound, semantic of sound and MIDI. Introductory exercises on software for multimedia applications (Photoshop, Blender and others).
Bibliography
Author | Title | Publishing house | Year | ISBN | Notes |
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Daniele Marini, Bertolo Maresa, Alessandro Rizzi | Comunicazione Visiva Digitale | Pearson | 2002 |
Examination Methods
The exam is composed of an oral about a discussion of a project assigned by the teacher (module 1) and a written exam (module 2). The final vote will be the average of the two parts.