Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
This information is intended exclusively for students already enrolled in this course.If you are a new student interested in enrolling, you can find information about the course of study on the course page:
Laurea in Scienze dell'educazione - Enrollment from 2025/2026The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
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1 module among the following
2° Year activated in the A.Y. 2019/2020
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1 module among the following
3° Year activated in the A.Y. 2020/2021
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1 module among the following
1 module among the following
1 module among the following
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1 module among the following
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1 module among the following
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1 module among the following
1 module among the following
1 module among the following
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Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Computer Science and Multimedia (2019/2020)
Teaching code
4S02405
Teacher
Coordinator
Credits
6
Language
Italian
Scientific Disciplinary Sector (SSD)
INF/01 - INFORMATICS
Period
Sem. 1A dal Sep 23, 2019 al Oct 31, 2019.
Learning outcomes
Apprendere la terminologia specifica, fatta di termini, concetti, modi di dire e immagini simboliche, propri del mondo dell’informatica e della multimedialità; comprendere il senso di questo linguaggio all’interno del mondo dell’educazione. Conoscere i sistemi operativi di uso più comune presenti nell’informatica, e gli strumenti tecnologici della multimedialità, che possono essere a supporto delle diverse forme di attività didattica ed educativa. Approfondire la conoscenza delle implicazioni del mondo digitale sul modo di vivere, di pensare e di comunicare del mondo contemporaneo. Approfondire la comprensione delle conoscenze acquisite attraverso il costante riferimento ad esempi pratici, allo studio di casi e alla riflessione sulle "buone pratiche". Sviluppare la capacità degli studenti di riflettere sulle potenzialità, anche educative, presenti nell’utilizzo del web e dei social network.
Program
PART ONE: INFORMATION TECHNOLOGY AND MULTIMEDIA
M1. Main concepts of computer science. Hardware and software
- Unit 1. The information technology in Matrix Era
- Unit 2. The Unbearable Lightness of integrated circuits
- Unit 3. What is not hardware is software
M2. Applications of information technology in contemporary society: Office Automation, Internet, Web social network, management software, e-government, industrial automation, Artificial Intelligence and Neural Networks
- Unit 4. The new digital office
- Unit 5. Internet = Web?
- Unit 6. Web 2.½
- Unit 7. I've seen things you people ...
M3. Introduction to multimedia technology and to digital file formats (text, images, audio and video)
- Unit 8. New York, New York
M4. Multimedia applications: creation of presentations, online entertainment and augmented reality
- Unit 9. The art of presentation
- Unit 10. Homo Ludens
PART TWO: INFORMATION AND MULTIMEDIA TECHNOLOGY FOR EDUCATION AND TRAINING
M5. Information technology and instructional design: Instructional Design, Multimedia Learning, concept maps and ontologies
- Unit 11. Multimedia Learning
- Unit 12. Frames of knowledge
M6. Hardware devices for e-learning and m-learning
- Unit 13. Tools to learn
M7. Learning objects, learning and assessment software simulations and e-learning
- Unit 14. Learning Objects and surroundings
- Unit 15. The new alliance
M8. LMS platforms and "social" environments for collaborative learning
- Unit 16. Virtual Agora
- Unit 17. Cl@ssmates
M9. New frontiers of Education Technology
- Unit 18. "Smart" machines
- Unit 19. Coding and computational thinking
- Unit 20. Educational robotics
Author | Title | Publishing house | Year | ISBN | Notes |
---|---|---|---|---|---|
Gaetano Bruno Ronsivalle, Simona Carta, Marisa Orlando | .GET Guida all’Education Technology Informatica e multimedialità per educatori, docenti e professionisti della formazione | Maggioli Editore | 2013 | 8838777905 | |
Daniele Angeloni, Paolo Cardini, Gaetano Bruno Ronsivalle | Il Coding nella Scuola primaria. Guida pratica per l’insegnamento del Coding con Code.org, Scratch e Minecraft (Edizione 2) | Docendum-Wemole | 2017 | 8892675745 | |
Jerry Kaplan | Intelligenza artificiale. Guida al futuro prossimo | Luiss University Press | 2017 | 8861052673 |
Examination Methods
STRUCTURE OF EXAM
The exam consists of two steps:
STEP 1 ---------------------------
Written exam (mandatory) to evaluate the knowledge acquired by students in the classroom and / or through individual learning. In particular, a questionnaire will be administered in a computer room through the LMS of the University: https://elearning.univr.it/j/index.php.
The questionnaire will be composed of items (questions) of different types. The questions will be related to the objectives of the basic educational program.
Coursebook
- G.B. Ronsivalle, S. Carta, M. Orlando, .GET Guida all’Education Technology. Informatica e multimedialità per educatori e professionisti della formazione. Maggioli Editore, 2013. ISBN: 8838777905
- D. Angeloni, P. Cardini, G.B. Ronsivalle, Il Coding nella Scuola primaria. Guida pratica per l’insegnamento del Coding con Code.org, Scratch e Minecraft (Edizione 2). Docendum-Wemole, 2017. ISBN: 8892675745
- J. Kaplan, Intelligenza artificiale. Guida al futuro prossimo. Luiss University Press, 2017. ISBN: 8861052673
STEP 2 ---------------------------
Oral exam (optional). Students can choose one of the following tests:
--- 2.A Oral interview for the assessment of the knowledge acquired by students through the reading and study of one of the following texts:
- K. Warwick, Intelligenza artificiale. Le basi. Flaccovio Dario, 2015. ISBN: 9788857904320
- L. Alexandre, La guerra delle intelligenze. Intelligenza artificiale «contro» intelligenza umana. EDT, 2018. ISBN: 8859247322
- D. Heaven (a cura di), Macchine che pensano. La nuova era dell'intelligenza artificiale. Dedalo, 2018. ISBN: 8822014022
- M. Shanahan, La rivolta delle macchine. Che cos'è la singolarità tecnologica e quanto presto arriverà. Luiss University Press, 2019. SBN: 8861052754
--- 2.B. Creation and discussion of a multimedia presentation. In particular, the student will be able to produce a multimedia presentation for teaching on a topic agreed with the teacher, by applying the principles of Multimedia Learning and Presentation Design techniques. For this purpose the teacher will do some lessons in a computer room for the acquisition of digital skills for editing texts/images/audio/video and creating multimedia presentations.
CRITERIA FOR THE FINAL EVALUATION
The threshold of the written test (Step 1) is equal to 60% (18/30). This test is mandatory. Students who fail the test must repeat the entire exam in one of the following sessions.
The oral test (Step 2) is optional. To access the oral test you must pass the written test (Step 1). Students who pass the written questionnaire can choose one of the following options:
A. request the verbalization of the vote;
B. access to the oral test (Step 2), in order to improve their final score and get the “laude”. The oral test (Step 2) can not determine any reduction of the score of the written test. The oral exam can be achieved with a maximum of 6 points out of 30. These points will be added to the points already obtained in the written test (Step 1). If the end result greater than 30/30, the excess points will be converted to "laude".