Studying at the University of Verona
Here you can find information on the organisational aspects of the Programme, lecture timetables, learning activities and useful contact details for your time at the University, from enrolment to graduation.
Study Plan
This information is intended exclusively for students already enrolled in this course.If you are a new student interested in enrolling, you can find information about the course of study on the course page:
Laurea magistrale in Economics and data analysis - Enrollment from 2025/2026The Study Plan includes all modules, teaching and learning activities that each student will need to undertake during their time at the University.
Please select your Study Plan based on your enrollment year.
1° Year
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One module between the following
2° Year activated in the A.Y. 2022/2023
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Two modules among the following
Two modules among the following
One module between the following
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One module between the following
Modules | Credits | TAF | SSD |
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Two modules among the following
Two modules among the following
One module between the following
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Legend | Type of training activity (TTA)
TAF (Type of Educational Activity) All courses and activities are classified into different types of educational activities, indicated by a letter.
Game theory with economic applications (2021/2022)
Teaching code
4S008978
Teacher
Coordinator
Credits
9
Language
English
Scientific Disciplinary Sector (SSD)
SECS-P/01 - ECONOMICS
Period
secondo semestre (lauree magistrali) dal Feb 21, 2022 al May 13, 2022.
Learning outcomes
The goal of the course is to give students a solid background in Game Theory. Game theory provides a structured way to study strategic interactions and can be used to better understand business strategy, contracts, auctions, voting systems, crime, bargaining, and virtually any social interaction one can think of. At the end of the course students should be able to critically read and understand models proposed by economists to describe the above social interactions. Furthermore, students should be able to describe such social interactions as games.
Program
Normal Form Games.
-Nash Equilibrium.
-Iterated Dominance.
-Incomplete Information.
-Trembling-Hand Perfection.
Extensive Form Games.
-Backward Induction.
-Subgame Perfection.
-Sequential Equilibrium and Extensive Form Perfection.
-Beliefs-based Refinements.
-Signaling Games.
-Repeated Games.
Applications with presentations of topics chosen by students.
Bibliography
Examination Methods
This course will be assessed with class presentations and a examination which spans all over the program and aims to test the understanding of the main concepts introduced. In the grading process, more enphasis will be given to the reasonings than to the exact calculations.
Students may obtain extra points throught lectures by active participation.